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The Language and Culture research environment
The Language and Culture research environment is a meeting place for linguistic and literary research in a cultural context.
The Ageing and Social Change research environment
The Ageing and Social Change research environment conducts leading-edge research on key social, political and cultural issues of ageing.
Centre for Climate Science and Policy Research, CSPR
CSPR is a platform for knowledge production to trigger and promote societal changes towards safe and just climate futures for all. Our goal is to create knowledge and methodological approaches that can support and advance climate actions.
Virtual Worlds: digital technologies in climate and biodiversity governance
Virtual Worlds explores the role of digital technologies in managing climate change and biodiversity loss. The program reviews how technology can improve environmental governance and include local knowledge for sustainable development.
¸£Àû¼§ Climate Engineering Research Programme
As greenhouse gas emissions continue to increase, large-scale climate engineering seems to be more and more inevitable. The LUCE research programme is exploring the perceptions and opinions that surround the emergence of these high-risk technologies.
COMPASS – A Research Hub on Knowledge Circulation
COMPASS is a research hub for interdisciplinary studies of the creation and circulation of knowledge. It is based on the premise that the conditions of this circulation can be approached as a dynamics between forms and norms of knowledge
The conversation and interaction seminar
The Conversation and Interaction Seminar (SIS) is a working forum for conversation researchers and concentrates its activities on data sessions and presentations of ongoing analytical work.
The McIntyre Lab
Holding a mug, feeling the ground as you walk, petting your furry friend, or hugging your child, all of these touch sensations start with deformation of the skin that the nervous system must process to serve physiological, emotional and social goals.
Changing the game of consumption
The game is a research communication project that uses large-scale social simulations, megagames, to help groups explore different interests and ideas about transformations towards sustainable consumption related to food, vacations and furnishings.
Apps and downs: Mental health and teenage girls’ interpretations of social media content
Teenage girls often follow influencers, and a common topic is mental health. But what norms about health and well-being are conveyed on social media? We examine influencers' posts on mental health issues and how they are interpreted by followers.